Review: Codename Panzers: Cold War [PC]
VyperAus, 26-Mar-09 » 
Review by VyperAus
Atari and InnoGlow (formerly Storm Region) have combined together to release Codename Panzers: Cold War, the third instalment in the Codename Panzer series. Taking a step away from most RTS games, which either focus on World War 2 or Modern/Future, Codename Panzers : Cold War takes the player into an alternate reality, just after World War 2. When Berlin was blockaded and tensions between the fledgling NATO and Soviets was on a rise, and all out war was just a plane crash away.
The single player aspect of Cold War, has you in command of a smaller amount of units as you lead your men into battle on numerous battle grounds across Europe. While many strategy fans will argue that small amounts of units do detract from the whole RTS experience, Cold War counters this by the customisation of these units, before and in battle, and by having these customisations on a smaller number of units, means that players can micro mange them through the campaign better. The single player missions are the regular staple diet of take control of certain locations, protect a convoy, defend an objective for a period of time, or the good old favourite wipe everything out that moves.

Multiplayer is an essential part of any RTS game that wants to survive. Cold War is no different, catering up to 8 players over LAN, and offering 3 different modes of play as well in the multiplayer component allows the players to get the usual multi player fix out of Codename Panzers: Cold War. Once more like the single player mode, the game play is focused on less units but more control and customisation of the units under control.
The game play does cover all the needs of a traditional RTS but it does focus more on the micromanagement of units due to the smaller size. The difficulty levels do change becoming quite murderous as you get to the more challenging difficulties. While pretty straight forward for a new comer to the genre the game will provide a challenge for seasoned RTS veterans.

The atmosphere of the game is probably one of the best parts of the game with some incredible work done on the graphics and sounds. The constant noise in the background of the ongoing battle, explosions going off and also the slow clanking getting closer and closer and louder adds a great atmosphere for the player to immerse themselves in. Couple this with incredible detail on the special effects like smoke, fire and the destruction of buildings and terrain, and Cold War delivers and visual and audio feast for the player.
Codename Panzers: Cold War is an enjoyable enough game, with the developers refining the game play and adding just enough new elements that it doesn't feel like an expansion pack to Phase Two. Codename Panzers: Cold War is available in stores in Australia from today.

Atari and InnoGlow (formerly Storm Region) have combined together to release Codename Panzers: Cold War, the third instalment in the Codename Panzer series. Taking a step away from most RTS games, which either focus on World War 2 or Modern/Future, Codename Panzers : Cold War takes the player into an alternate reality, just after World War 2. When Berlin was blockaded and tensions between the fledgling NATO and Soviets was on a rise, and all out war was just a plane crash away.
The single player aspect of Cold War, has you in command of a smaller amount of units as you lead your men into battle on numerous battle grounds across Europe. While many strategy fans will argue that small amounts of units do detract from the whole RTS experience, Cold War counters this by the customisation of these units, before and in battle, and by having these customisations on a smaller number of units, means that players can micro mange them through the campaign better. The single player missions are the regular staple diet of take control of certain locations, protect a convoy, defend an objective for a period of time, or the good old favourite wipe everything out that moves.

Multiplayer is an essential part of any RTS game that wants to survive. Cold War is no different, catering up to 8 players over LAN, and offering 3 different modes of play as well in the multiplayer component allows the players to get the usual multi player fix out of Codename Panzers: Cold War. Once more like the single player mode, the game play is focused on less units but more control and customisation of the units under control.
The game play does cover all the needs of a traditional RTS but it does focus more on the micromanagement of units due to the smaller size. The difficulty levels do change becoming quite murderous as you get to the more challenging difficulties. While pretty straight forward for a new comer to the genre the game will provide a challenge for seasoned RTS veterans.

The atmosphere of the game is probably one of the best parts of the game with some incredible work done on the graphics and sounds. The constant noise in the background of the ongoing battle, explosions going off and also the slow clanking getting closer and closer and louder adds a great atmosphere for the player to immerse themselves in. Couple this with incredible detail on the special effects like smoke, fire and the destruction of buildings and terrain, and Cold War delivers and visual and audio feast for the player.
Codename Panzers: Cold War is an enjoyable enough game, with the developers refining the game play and adding just enough new elements that it doesn't feel like an expansion pack to Phase Two. Codename Panzers: Cold War is available in stores in Australia from today.
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| Category: | Game Reviews |
| Posted: | 26-Mar-09 12:58:23 pm |
| Author: | VyperAus |